Drag & Drop Book

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Make 4 Games Using Drag & Drop

Suitable For Home & Educational Use Includes All Resources & Project Files A step-by-step guide to making four games using GameMaker Studio's 2 Drag and Drop game system in PDF format. Aswell as teaching how to make four classic games, it will also introduce readers to using the GameMaker Studio's 2 IDE, how to import assets, along with useful tips along the way. Each step includes a screenshot (in colour for ebook version) and text to explain what needs to be done (and why) as you combine actions to make a game. This book is ideal for young learners taking their first steps in game design and programming, but also suitable for those who need or want a crash course in Drag and Drop. Book length is approx 260 pages. Available as Paperback and PDF eBook. If you buy the paperback, you get this ebook for free. View The eBook Here


A take on the classic snake game. A great introduction to using the IDE and adding actions. Demonstrates the basics such as making things happen on a keypress, using sprites, basic audio and GUI.


A fun game where you have to score 501 in as few darts as possible.


A fully working multiple choice question game.


A zombie themed platform game with lots of cool features.

Make Games Without Coding

10 Additional Game Projects

In conclusion, there are 10 game projects for students to make, ranging in difficulty from easiest to hard. Sprite and sound resources are provided. You or your students can choose which games to tackle and make. This section of the book is very useful if you are teaching a mixed ability class, as stronger students can work on this section whilst you mentor other students.

Educational Use

This book is well suited for educational use. The ebook is in PDF format and also includes a folder of all 200+ images from the book in PNG format, great for presentations. If you have any questions drop me an email to gamemakerbook@gmail.com

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My Introduction To Game Design & Programming In GameMaker Studio 2 was my most popular book of 2019.

Since I wrote this book in late 2018, there have been quite a lot of changes to GameMaker Studio 2. This new book will cover some of the updates and new functions. It’s based on the previous version, with relevant updates to the code covered, explanations, and to the projects. This ebook will also be updated at-least twice a year to accommodate relevant new changes as they are introduced to GMS2. The release price will be $49.99 for the ebook, and you’ll get new editions of this ebook as it become available.

This book will be emailed out on 2nd January.

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