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GameMaker Studio Book Set eBook

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Introduction To Game Design & Programming In GameMaker Studio 2 & 50 Retro Games In GameMaker Studio

eBooks Version

Description

Retro Games & Introduction GameMaker Studio

Retro Games & Introduction GameMaker Studio eBooks Version

More Into On Retro Games Book Here

More Info On Introduction To Game Design & Programming Here

Retro Games

Has GMZ project files for some basic remakes of the following games:

  • Game 1 – Tank Trax
    Game 2 – Space Invaders
    Game 3 – Sokoban
    Game 4 – Jeepers Creepers
    Game 5 – Rock, Paper, Scissors
    Game 6 – Frogger
    Game 7 – Blitz
    Game 8 – Missile Command
    Game 9 – Asteroids
    Game 10 – Boulder Dash
    Game 11 – Horrace Goes Skiing
    Game 12 – Pitfall
    Game 13 – MicroMachines
    Game 14 – River Raid
    Game 15 – Centipede
    Game 16 – Operation Wolf
    Game 17 – Tron
    Game 18 – Snake
    Game 19 – Paperboy
    Game 20 – Brick Game
    Game 21 – Commando
    Game 22 – DuckHunt
    Game 23 – Daley Thompson Decathlon
    Game 24 – Pong
    Game 25 – Jet Pack
    Game 26 – Death Chase
    Game 27 – Bomber Man
    Game 28 – Bubble Bobble
    Game 29 – Pengo
    Game 30 – Krazy Golf
    Game 31 – Xevious
    Game 32 – Ghost ‘n’ Goblins
    Game 33 – Air & Sea
    Game 34 – Rainbow Island
    Game 35 – Chuckie Egg
    Game 36 – Chopper Command
    Game 37 – Combat
    Game 38 – ET
    Game 39 – Grand Prix
    Game 40 – Joust
    Game 41 – Stampede
    Game 42 – Kaboom!
    Game 43 – Cosmic Ark
    Game 44 – Hangman
    Game 45 – SeaQuest
    Game 46 – Outlaw
    Game 47 – Barnstorming
    Game 48 – Moon Patrol
    Game 49 – Fishing Derby
    Game 50 – Commando Raid

Introduction To Game Design & Programming

After Completing This Book You Will Know How To:

  • Find Your Way Around The IDE
  • Import Sprites & Audio
  • Set Up Objects
  • Add GML Code To Object Events
  • Make Objects React To Player Input
  • Set Up Enemies & Basic AI
  • Program Basic GML Functions
  • How To Plan Your Game
  • How Beta Testing Works
  • How To Finance & Budget Your Game Project
  • How To Edit Assets

The main areas covered in the book are:

Starting With An Idea This section covers what you need to do with your initial ideas and how to take them forward.

 

Initial Planning & Preparation Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact.

 

Software & Financing Software and resources cost money, this chapter covers some of the options available when funding your game.

 

Game Assets Where to get assets, depending on your game budget.

 

Refining Resources Setting up and editing resources so they are ready for your game.

 

Beta Testing & Debugging Testing the game, fixing bugs, and implementing feedback.

 

Programming Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go.

 

Game Refinement Polishing off the game and making it ready for publication.

 

Final Testing Final checks before publishing.

 

Publishing & Game Promotion How to promote your game and get it played.

 

Summary Other things to consider.

 

Appendix In depth guide to commonly used GML. A great investment for any budding game developer. Also suitable for use in class.

 

In total, the book has 400 pages.

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