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Introduction To Game Design & Programming In GameMaker Studio 2 Introduction To Game Design & Programming In GameMaker Studio 2[/caption]

New To GameMaker Studio 2?

This Book Will Teach All The Basics You Need To Start Making Your Own Awesome Computer Games

After Completing This Book You Will Know How To:

Find Your Way Around The IDE

Import Sprites & Audio

Set Up Objects

Add GML Code To Object Events

Make Objects React To Player Input

Set Up Enemies & Basic AI


Program Basic GML Functions

How To Plan Your Game

How Beta Testing Works

How To Finance & Budget Your Game Project

How To Edit Assets


Use Code Introduction At Checkout For $20 Off

This mammoth 400 page book covers all the bases you need
to start making your own games with GameMaker Studio 2.
You don’t need any prior experience of design or coding to learn how to make a computer games.
This book guides you through all the steps.
After finishing this book you will have the skills to start making your own games.

Over the last ten years or so I have written many books on game programming, and have completed over two-hundred game projects. During that time I have learnt GML coding to a reasonable level, and have picked up many skills, tips and tricks and methology for making games in GameMaker & Game Maker Studio 2. The purpose of this book is to provide you with some of the knowledge that I have acquired.  I make no claim that I’m the best coder or designer, but I do have a proficient understanding that I would like to instill on other budding game makers. Through my website, I set up a number of polls and gained feedback on what game to make and which graphics to use, In total over 500 people voted, and chose a side-scrolling war zone themed shooter. Thanks to everyone who voted. This book covers my approach to make said game.   Unlike previous books of mine that focused mainly on the actual GML code, this book covers the full design progress, with some code thrown in. 

This game will consist of graphics and audio from a number of sites, due to licensing restrictions I can’t provide them as a download, but I will include the links to below, so you can access them should you decide to make the game covered in this book. The main focus of the book is on the design considerations, with some of the more prominent coding dissected and explained. You will not need the assets to enjoy this book.

The main areas covered in the book are:

Starting With An Idea

This section covers what you need to do with your initial ideas and how to take them forward.

Initial Planning & Preparation

Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact.

Software & Financing

Software and resources cost money, this chapter covers some of the options available when funding your game.

Game Assets

Where to get assets, depending on your game budget.

Refining Resouces

Setting up and editing resources so they are ready for your game.

Beta Testing & Debugging

Testing the game, fixing bugs, and implementing feedback.



Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go.

Game Refinement

Polishing off the game and making it ready for publication.

Final Testing

Final checks before publishing.

Publishing & Game Promotion

How to promote your game and get it played.


Other things to consider.


In depth guide to commonly used GML.

A great investment for any budding game developer.
Also suitable for use in class.

In total, the book has 400 pages.


New To GameMaker Studio 2?

This Book Will Teach All The Basics You Need To Start Making Your Own Awesome Computer Games

Use Code Introduction At Checkout For $20 Off